The Model Classroom of the Future
The
reconstruction of the Model Classroom consists of both Physical and
Technological Elements. Researchers
and reporters reflect on numerous physical appearances of the Model
Classroom while the Horizon Report 2012 reflects on six Technological Elements
that should be considered in the blue print of its existence.
The Physical Elements of the 21st
Century Classroom is the 1500 square feet room with collapsible and fold-able
partitions allowing for larger meeting spaces when needed. There are several
quiet, remote spaces in the room for reading, reflections, testing, and
relaxation. This oversize room serves as a flexible learning environment with
multiple uses. The walls have magnetic writing surfaces, several units for
video conferencing and two large interactive whiteboards for teachers and
students use. Large 52” wall mounted flat panels are placed in several
locations for multimedia presentations or whole class activities. Sturdy, moveable furniture is reconfigured
to accommodate collaborative planning, information sharing, or independent
work. Fixed work surfaces accommodate
handling independent workstations and holding technological equipment. Wireless
connectivity is placed throughout the room with an array of hard-wired outlets
designed to support high bandwidth multimedia activities Natural lighting
through windows and skylights enhanced with soft illuminated lights throughout
the room can be extinguished when necessary.
Subjects are integrated into individually mapped curriculum for each
student. They are given multilevel, self-paced instruction with assistance
from experts in their field of study.
Through online learning and distance education, opportunities for
one-on-one or group instruction are provided. To keep students engaged, there’s
multiple electronic displays throughout the class with capabilities to adjust
in various position or angles. There is also plenty of area around the
classroom to support collaboration and project based learning (Media in
Education, 2007).
The Technological Elements of the
21st Century Classroom is characterized into six areas. The first is
Mobile Devices and Apps. Its potential applications are vast, and range from
graphing complex mathematical equations to storing and sharing notes and e-book
annotations. Tablet Computing has high-resolution screens which allow
users of tablets to easily share content, images, and video. Tablets are
feature-rich tools for assignments that often replace far more expensive and
cumbersome devices and equipment. Game Based Learning is
easy to integrate into the curriculum and have long been an option in many
schools. The greatest potential of Games
for Learning lies in the ability to foster collaboration and engage students in
the process of learning. Personal
Learning Environment refers to the personal collection of tools and resources a
person assemble to support their own learning. The goal is for students to have
more control over how they learn in school and for teachers to set expectations
that their students will be actively engaged in; designing and supporting their
own learning strategies. Augmented
Reality refers to the layering of information over a view or representation of
the normal world, offering users the ability to access place-based information
in ways that are compellingly intuitive.
Augmented reality brings significant potential to supplement information
delivered via computers and mobile device videos. And lastly, Natural User Interfaces allows
computers to respond to gestures, motions of the body, facial expressions, voice,
sound, and other environmental cues. This device is unique as it teaches as you
interact with it, enable users to learn by doing, and seamlessly convert
thought to action (Johnson, Adams, & Cummins, 2012).
As new technologies emerge, the
21st Century Standard Model Technology Classroom will serve
its students with spaces for classes, hands-on workshops, and meetings which
are critical in providing the opportunity for model technology teachers and
students to become effective users of technology for teaching and learning (Richard,
2007). Its purpose is to educate the
whole child by inspiring creative expression, social responsibility, and
academic challenges. This state of the art learning facility will encapsulate
the aspirations of the entire municipality of our educational system (Galloway,
2006).
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